![]() ![]() Since its inception, Ride has sought to reach an audience that wants to experience the most varied aspects of riding, starting with low-displacement motorcycles and reaching powerful superbikes, capable of reaching absurd speeds. Now reaching its fourth edition, Ride 4 is a remarkable evolution from the original 2015 title in many aspects and seeks, as always, to offer new possibilities without neglecting its most important characteristics: a vast number of circuits, motorcycles, customization and racing events. ![]() But the years passed and almost no motorcycle game followed the same premiseā¦ until Ride came along. Although I am an unconditional fan of car racing simulators, the possibility of experiencing similar situations with a motorcycle pleased me immensely. That game brought very advanced driving physics and, like the game on which it was based, offers a large list of circuits and machines from the most diverse manufacturers along with a very well structured career mode. ![]() The title that came closest to that was Tourist Trophy, created by Polyphony Digital, producer of the acclaimed Gran Turismo series in 2006. In the past, few titles attempted something like this: a more realistic and methodical simulation approach to motorcycle riding. It was looking for something in that sense that Milestone Games decided to create the Ride series, which now reaches its fourth installment, Ride 4. But both of these titles and several others are limited in the number of experiences and customization that can be done, in addition to having a gameplay that tends more to the arcade side than a realistic riding simulation. There are some famous game franchises that stand the test of time, like the MotoGP series, while others use bikes as a secondary game mechanic or an afterthought, like Driveclub. Motorcycle racing games are not as popular as car racing games, that is a fact. ![]()
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