There are two methods of wavelet extraction in the elog program. While a generic wavelet will model a seismic response, an accurate comparison to existing seismic data requires a wavelet matched to or extracted from the seismic. Wavelet Extraction A key element in modeling and well-to-seismic correlation is the wavelet used to generate the synthetics. A log math tool kit is provided to create customized log transforms. In many cases, these transforms are designed for the wet case and must be processed through fluid substitution to properly represent the in-situ hydrocarbon case. A library of log transforms is supplied to synthesize missing logs required for modeling. Log Editing elog provides graphical log editing functions to fix or prepare logs for modeling. elog is launched from each of the Hampson-Russell programs, or can be used as a standalone application. Training & Reservoir Services The expected release of CE9/R1 is the first quarter of Software and Services /hampson-russell 3ģ elog Well Log Conditioning and Modeling elog is a comprehensive well log editing and modeling tool designed to prepare or create log data for use within the Hampson-Russell suite of applications. Add more seismic processes for multiple 2D lines in addition to 3D Work in the depth domain in addition to time. Compile the programs in a true 64-bit mode to handle larger data sets. Allow the use of multiple cores and CPUs. Processing Capability Speed up the seismic processing and reduce the overall analysis time by providing a chained option for typical processes. Simplify the entry of parameters for all log and seismic processes. Add more advanced, but easy to use, plotting features to maps, seismic cross sections, log tracks and OpenGL 3D displays. Simplification Create an easier interface by supporting drag-and-drop and context sensitive right-clicks on most display windows. With input from our many customers, we feel confident that we can meet the challenges of the future. Today Hampson-Russell helps petroleum and service companies across North and South America, Europe, Asia, the Middle East and Australia, specializing in AVO Analysis, Seismic Inversion, Reservoir Characterization and Near-Surface Refraction Analysis. We built our reputation by partnering with our clients, getting to understand their challenges and goals, and delivering effective, customized solutions. Page AFI Page STRATA Dan Hampson Brian Russell Page EMERGE Page ISMAP Page PRO4D Page PROMC View3D Who We Are Our words are as valid today, when Hampson-Russell has close to 50 employees located in offices around the world, as they were in 1987 when we founded our start-up company in Calgary with four employees. Improve the data management and the visual display of that data for projects. Improve the links with GeoFrame, OpenWorks and OpenSpirit. Centralize functionality common to all programs into a single module, thereby eliminating duplication of effort. 7 AVO Modeling -9 AVO Reconnaissance Integration Integrate all of our modules and programs, including SeisLoader and View3D, into one package. Select a detailed expert approach, a faster everyday workflow, or define a specialized workflow with parameters set for particular areas. The Key Points Workflow Approach Integrate a workflow orientation to guide both novice and expert users in most functions. To achieve that, we will use the latest proven interface designs and a more powerful software development tool. With CE9, you will be able to do more evaluation with more data and better results, but with less effort, fewer steps and a far lower learning curve. Our focus is to significantly improve our software in the upcoming CE9 release. Our objective for software updates and new releases is to concentrate on making your life as a Hampson-Russell software user much simpler and more productive. While the techniques may be sophisticated, we always strive to determine the key process flow which makes these methods work reliably on your data. 2 Header Hampson-Russell CE9 Subhead Software for Every Dimension Development Plan Table of Contents: CE9 Development Plan -5 elog Hampson-Russell has been providing innovative geophysical software and services since Our goal has been to research and deliver these tools in a form which is accessible to the working geophysicist.
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Since its inception, Ride has sought to reach an audience that wants to experience the most varied aspects of riding, starting with low-displacement motorcycles and reaching powerful superbikes, capable of reaching absurd speeds. Now reaching its fourth edition, Ride 4 is a remarkable evolution from the original 2015 title in many aspects and seeks, as always, to offer new possibilities without neglecting its most important characteristics: a vast number of circuits, motorcycles, customization and racing events. But the years passed and almost no motorcycle game followed the same premise… until Ride came along. Although I am an unconditional fan of car racing simulators, the possibility of experiencing similar situations with a motorcycle pleased me immensely. That game brought very advanced driving physics and, like the game on which it was based, offers a large list of circuits and machines from the most diverse manufacturers along with a very well structured career mode. The title that came closest to that was Tourist Trophy, created by Polyphony Digital, producer of the acclaimed Gran Turismo series in 2006. In the past, few titles attempted something like this: a more realistic and methodical simulation approach to motorcycle riding. It was looking for something in that sense that Milestone Games decided to create the Ride series, which now reaches its fourth installment, Ride 4. But both of these titles and several others are limited in the number of experiences and customization that can be done, in addition to having a gameplay that tends more to the arcade side than a realistic riding simulation. There are some famous game franchises that stand the test of time, like the MotoGP series, while others use bikes as a secondary game mechanic or an afterthought, like Driveclub. Motorcycle racing games are not as popular as car racing games, that is a fact. There are games that just about manage to resemble a cinematic experience. There are games that try and fail to provide a cinematic experience. Personal justification for what’s about to come over. Much of what you’re about to read comes from a film lover’s perspective, as much as it comes from someone who adores videogames. From trips to the cinema with my parents as a kid, to studying film at university, movies are up there with games as a primary passion. Not Available for PC Yet.Before I start this review proper, there’s something you should know about me. Uncharted 3 Drake’s Deception PC Game Full Download
Convert: Convert files that are below R12 or actually below minimal version set in parameter -Version CheckConversion (default behavior): Show result list, only, do not convert anything SubFolder: Process folder and all sub-folders, same as described for File Menu => Open all subfolders OneLevel: Process folder and one level of sub-folders, same as described for File Menu => Open one level of subfolder Folder (default behavior): Process only the content of the folder, same as described for File Menu => Open Folder If path to process is a file this option is ignored. Scan file/folder specified directly next to this parameter: -SceneUpdater’FILE_OR_FOLDER_PATH’ If scene files are located in a Content Browser library, it will launch “Save Project with Assets” instead of just saving the scene file. In doing so resulting scene files can then be loaded again in Cinema 4D R20.Ĭreated files will get the suffix “_r(Current Version of c4d)”, so if you run the plugin in R19 and you convert a file named “test.c4d”, it will result in a file “test_r19.c4d”. Save a copy of all scene files selected and visible with the current version of Cinema 4D. The file will not be deleted, just removed from the list. For example after modifying or saving it with another version of Cinema 4D running in parallel. If encountering such a case, we recommend to use the plugin with an older Cinema 4D version on command line.The resulting scene files will most likely have an increased file size. Due to the long history of Cinema 4D, very old scenes might not be imported completely correct in to Cinema 4D R19. The result may not be identical to the original file version. Probably candidates to be removed from the result list.Īfter one or multiple scene files have been imported, they are displayed in the result list, as shown below. Green – Display results which are a version equal or above the Minimal Version (R12 by default), which don’t need to be converted. Probably candidates to be removed from the result list. Light Green – Display results which are a version below the Minimal Version (R12 by default) and have been already converted. Most likely results in need to be updated. Yellow – Display results which are a version below the Minimal Version (R12 by default). In order to get a quick overview of the results of an import operation, one can easily hide certain groups of files. PresetsĪct on results from a Content Browser library scan. Post R(Minimal Version)Īct on results with a version above the Minimal Version (R12 by default). Pre R(Minimal Version) ConvertedĪct on results with a version below the Minimal Version (R12 by default), but which have been already converted. Pre R(Minimal Version)Īct on results with a version below the Minimal Version (R12 by default). For Select, Deselect and Remove there are the following options: AllĪct on all files in the result list. The files will only be removed from the result list, it will not delete any files. Remove results according to the mode chosen (see below). Deselectĭeselect results from import according to the mode chosen (see below). Select results from import according to the mode chosen (see below), Shift modifier supported. The content libraries delivered with R20 will not contain any old scenes anymore. This was not done to hide anything, but to reduce the results to those relevant for a user. While we use this plugin internally to scan our own content libraries, these are excluded in the published version. c4d scene files that are in a given directory (including all sub-directories). This option is meant for people with a project folder, which then contains sub-directories for different projects, but who do not want to scan any backup sub-directories possibly contained in the actual project directories. c4d scene files that are in a given directory and one level below. c4d scene files that are in a selected directory. By default it is set to R12 and there’s actually no need to change it for now. The options dialog (the small cogwheel next to the plugin in the menu) provides the option to set the minimal version to consider scene files for conversion. The Scene Updater plugin can be found in the Plugins menu:
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